Quick‐​save – impacts on playing styles and difficulty

Quick‐​save has skewed my sense of difficulty and, surprisingly, made my playing styles more monotonous.

I was heading down a narrow corridor. My trusted KilLite 2k non‐​lethal taser at the ready, a MegaBlast 3000 Plasma Rifle on my hip, and the Widowmaker sniper on my back. I stopped before rounding the corner and considered my options. I knew a semi‐​open room laid just beyond. On the scaffolding up to the left, a sniper. I would have to take care not to be seen. Two guards with assault rifles patrolling the perimeter. The brute with the minigun lighting a smoke behind a crate, ready to jump into the fray if things got ugly. And at the far end of the hall – my target.

Continue reading “Quick‐​​save – impacts on playing styles and difficulty”

Review: Twilight Princess HD

Can added pixel density give this Zelda classic new life?

I never reviewed the original Twilight Princess. This puts me in an odd position when reviewing its 10‐​year anniversary HD remake. Should I make this a full‐​fledged review of the game as a whole? Or would that be unfair, what with most of the game being 10 years old and all? And how do my opinions on the game, never fully articulated or brought into the conscious, impact how I feel about my experience with the remake? Instead of rambling on about these questions I’ll go back to basics and try to answer what most people reading reviews are wondering deep down:

Is it worth it?

Continue reading “Review: Twilight Princess HD”

Did Twilight Princess HD meet my pre‐​play expectations?

I got something right and something wrong, for better or worse.

Recently, before starting Twilight Princess HD, I laid out some expectations for what I thought I would feel about certain aspects of the experience. I’m now about halfway through the game (just arrived in the Gerudo Desert), and I feel I have seen enough of the game to comment on whether I was right or wrong on the various points.

Continue reading “Did Twilight Princess HD meet my pre‐​​play expectations?”

Pre‐​play expectations: Twilight Princess HD

Pixels, mirrors, and stamps – here are my expectations for Twilight Princess HD.

Dagnabit, I’m already a day late! Anyhow, I’m thrilled to finally have Twilight Princess HD downloaded on my Wii U, and if I write rapidly, I’m sure I can jot down some quick expectations for the pastime I’ll be cramming in between writing my dissertation and attending job interviews before the game’s beckoning becomes irresistible.

Continue reading “Pre‐​​play expectations: Twilight Princess HD”

Healing with fireballs in Divinity

Thawing AND healing allies using fireballs? Yes please.

In my review of Divinity: Original Sin I mentioned that you could thaw your frozen allies with fireballs, if they had the HP to withstand such a harsh treatment. Well, guess what? In Divinity, you (and enemies) can have more than 100% resistance to something, which means that you actually heal when “damaged” by that element or damage type.

So my co‐​op partner upgraded/​found some gear that gave him more than 100% fire resistance, and now I can throw my mightiest fire spells his way and instead of waking from a frozen wasteland to a burning nightmare, he’ll wake from a frozen wasteland to a sunny beach with a warm summer breeze in his hair and a team of masseuses attending to his sore muscles.

You’re welcome.

Creative Commons is good, if you allow commercial use

Accepting commercial use of your works is necessary for a thriving, worldwide commons of free cultural works. Here’s why.

I have just chosen to allow commercial use of my photos through an appropriate Creative Commons license. This was a rather significant change in my thinking. My gut reaction has always been “I don’t want others to exploit my work and make money off it”. But while this is a valid sentiment with the best of intentions, it utterly fails to capture the complexities of the problem. I did some research and, as often is the case, my new‐​found knowledge required me to completely change my mind and my conduct. Here is an overview of the problem and why you should allow commercial uses of your creative works.

Continue reading “Creative Commons is good, if you allow commercial use”

Why I support Wikipedia and why you should too

Knowledge is power. Giving everyone free access to knowledge is one of the most democratic things we can do.

Wikipedia has often displayed donation banners at the top of articles. Lately they’ve been getting a bit more dominant (in a perfectly fine non‐​flashy way, mind you). Now, at long last, instead of filing it away in the dark recesses of my mind, I actually read the message and reflected on the whole “knowledge is power” thing. Easiest reflection I’ve done – five minutes later I was a Wikipedia supporter. Here’s what went though my head:

Continue reading “Why I support Wikipedia and why you should too”

Review: Divinity: Original Sin Enhanced Edition

Divinity is a really good game. It just forces me to make a few compromises I’d rather be without.

I’m currently co‐​oping1 Divinity: Original Sin Enhanced Edition. It’s a fun game, with lots of attention to detail and thoughtfully implemented gameplay mechanics. But some poor choices on my part have left me wanting more here and there, and I’m not sure I’m willing to replay it to treat it more fairly. So here’s a kind‐​of‐​review that’s most likely a tad bit more critical than the game deserves.2

Continue reading “Review: Divinity: Original Sin Enhanced Edition”


  1. It’s a verb.

  2. I intended to just jot down a quick couple of paragraphs. Boy did I fail at that.

On my Zelda optimal equipment guides

The “why” of my no‐​nonsense guides to help you get everything as soon as possible while playing Zelda games.

In games, I like to get some mileage out of my gear. On the occasion of the imminent release of Twilight Princess HD, I have just released an interactive, mobile‐​friendly equipment walkthrough for Twilight Princess (both HD, Wii and GC) that you can use as a quick reference to get all the items and equipment as early as possible. The descriptions are short, concise, and clear enough that you’ll actually spend your time playing, not reading. Similar guides are also coming for Ocarina of Time, Majora’s Mask, Skyward Sword, and Wind Waker HD.

Continue reading “On my Zelda optimal equipment guides”