There’s a famous 70’s psychology experiment, replicated many times since, where a bunch of kids were told to draw some pictures. One group were told they’d get a reward, while another group got no reward. After a couple of weeks, scientists observed an interesting pattern: Compared to the no-reward group, the kids who got a reward were significantly less interested in drawing, and their pictures were worse.
This is called the overjustification effect, and if you wonder what this has to do with a 2018 triple‑A video game, I promise it will become relevant soon.
Continue reading “Review: Assassin’s Creed Odyssey”