Weakly typed APIs can bite you, particularly when you’re using a language like F# where you’re for the most part blessed with strongly typed APIs. Thankfully, strongly typed wrappers are often one‐liners.Continue reading “F# tip: ToString considered dangerous”
“Turn back!” cries a voice. “She never listens”, mocks another one. “She must go on!” a third demands. The cacophony of voices reaches a crescendo as you stretch your arm toward the door. Your vision starts to blur. Swirly, dark shadows slithers across the landscape. The sky darkens. You open the door.
The Darkness subsides. “She’s not… dead”, whispers a surprised voice. You may yet be consumed by it, but you escaped this time.Continue reading “Review: Hellblade: Senua’s Sacrifice”
What is an online community? How do information and misinformation inform common beliefs and dogmas? How do those beliefs again inform art? And how does all of this interplay with roles and relationships in the community?
Writers Tom Jubert and Jonas Kyratzes return for story duty in this expansion to The Talos Principle, meaning Road to Gehenna sports another rewarding and masterfully crafted narrative.
That, and the most devious puzzles yet.Continue reading “Review: The Talos Principle: Road to Gehenna”
Behold, child. You are risen from the dust, and you walk in my garden. Hear now my voice, and know that I am your maker, and I am called ELOHIM. Seek me in my temple, if you are worthy.
Thus begins The Talos Principle, with a fatherly, yet commanding voice coming from everywhere and nowhere. The words, more than subtly inspired by Genesis, invite you to start your quest to solve increasingly difficult puzzles, for whichever reason. But it is not just the mechanics what will challenge you; your enigmatic circumstances will also have you befuddled in this philosophically heavy game.Continue reading “Review: The Talos Principle”
Happy International Women’s Day! Female gaming characters don’t have a reputation for being feminist‐friendly, but there are many exceptions. In that regard, allow me to highlight a few of my favorites.Continue reading “Top 3 female gaming characters”
Boolean logic is central to many business rules. But sometimes it’s not enough to know whether a chain of conditions evaluates to
false; we might want to know which of the conditions failed. F#, unsurprisingly, lets us model this in a very succinct, composable, and completely type‐safe way. But there are pitfalls – sometimes, a seemingly simple and pure function just won’t cut it.
You know you should prepare your mental faculties for a potentially challenging experience when the development studio is a Ukranian four‐man team called Flying Cafe for Semianimals.
The first game, Cradle, is a first‐person exploratory sci‐fi adventure released in 2015, and a game I find rather difficult to review. One reason is the game’s short length making it hard to avoid spoilers (which I also experienced when reviewing Abzû). But more importantly, I get the distinct feeling that the game had some deeper layers that were lost on me. Regardless, quite a bit can safely be said, and there are a few bones I’d like to pick.Continue reading “Review: Cradle”
My game backlog continues to shrink (albeit slowly, having had to prioritize other stuff the last few months), and two more games can now be struck from the list. With one of them being depressingly boring and another being quite short, I opted for one more round of mini‐reviews – which, looking at my current backlog, will probably be the last pair of mini‐reviews in a good while.Continue reading “Mini‐reviews: Rise of the Tomb Raider and Firewatch”
Another warm summer’s day, another two games completed. (Hey, don’t judge.)
I think the mini‐review format I experimented with in yesterday’s thoughts on Abzû and Manual Samuel worked quite well, allowing me to jot down some thoughts on my experiences with them without having to spend too long writing a proper review critically observing any and all aspects of the games. With a few more fairly short games on my backlog, I figured I’d repeat the format. Today I’ll be looking at a first‐person shooter with a distinct twist, and a first‐person puzzle game desperately wishing it was Portal.Continue reading “Mini‐reviews: Superhot and The Turing Test”
Having “saved up” games for six months, my backlog of games has started to grow, and while I like to put my thoughts to the paper, I also want to prioritize actually playing games during the summer holidays. Since several of the games are also very short, mini‐reviews seemed to be a good solution.Continue reading “Mini‐reviews: Abzû and Manual Samuel”